Research Paper on "How Popular Culture Affects Children"

Research Paper 8 pages (2178 words) Sources: 1+

[EXCERPT] . . . .

Popular Culture Affects Children Today

The question of how various social forces affect children today has become an important topic for social scientists. Children are the future of this country and the way children are brought up will fundamentally affect our future. Children at the same time are more susceptible to propagating ideas. And since in today's consumer culture the sexually-oriented products as well as images of violence, impropriety, and adult behavioral traits are sold as consumer goods through mass media, it becomes ever more important to learn and understand how popular culture affects children today. The purpose of this paper is a modest attempt to understand the process and the mechanism of the propagation of popular culture many of which specifically target children. The process will also be analyzed by using sociological perspectives of functionalism, critical/social conflict approach, interactionism, postmodernism, and globalization.

Sociologist Richard Schaefer (2009) defines culture as "the totality of learned, socially transmitted customs, knowledge, material objects, and behavior. It includes the ideas, values, and artifacts (for example), DVDs, comic books, and birth control devices) of groups of people" (p. 57). Culture is also defined as "a way of life including widespread values (about what is good and bad), beliefs (about what is true), and behavior (what people do every day)" (Macionis, 2010, p. 2). So then popular culture refers to socially transmitted customs, knowledge, objects, behavior, and a way of life that have become popular in the eyes of the population. For understanding the functioning of popular culture in the United States where t
Continue scrolling to

download full paper
he economy is a capitalist economy, it is useful also to understand the culture of capitalism which "is devoted to encouraging the production and sale of commodities" (Robbins, 2011, p. 11).

Functionalist perspective emphasizes the way every element of the society helps to maintain stability (Schaefer, 2009). Critical or conflict theory suggests that the best way to understand social behavior is to measure it in terms of tension between social groups. This perspective is primarily based on Marxist analysis of class conflict (Schaefer, 2009). Interactionist perspective is relatively free from value judgment and looks at everyday interactions, symbols, nonverbal communications, and other forms of social interaction in order to understand society in general (Schefer, 2009). Postmodernism grew out of modernity and is a philosophical approach which rejects the idea that we can understand reality in a detached way and absolutist terms. Postmodernism suggests that everything we know is socially constructed (Witt, 2007). Globalization is defined by Macionis (2010) as "the expansion of economic activity around the world with little regard for national borders" (p. 292).

Popular culture today in America which are most appealing to children includes such items as toys, dolls, television, internet, music, fast food, clothing and fashion and. Most literature based on critical Marxist analysis condemns the media and popular culture as unhealthy on the development of children. But if we look at it from a functionalist perspective, which sees popular culture as a stabilizing force in American society, the only thing that we have to fear about popular culture is the fear itself in the assumption that popular culture is detrimental to the formation of normal human beings in most instances. Let us know first look at the critical Marxist theory which sees popular culture as an oppressive tool which exploits children for the purpose of generating profit and influences children negatively, propagating violence, pornographic imagery, and impropriety.

Soon after being born children begin to identify the new world they see around. Despite their inability to comprehend, they experience touch, sounds and smells around them. As children learn and absorb all of the stimuli around them, they begin to form their own thoughts on life. Since many children mimic and adopt traits of people around them (Jenkins), it may be reasonable to argue that if children are exposed to popular culture through mass media outlets such as television, some part of their forming identity will be based on this medium and may be harmful. Many advertisers today specifically target children on television and through other modes of commercialization. As one marketing specialist put it, to justify targeting children for selling their products, "even two-year-olds are concerned about their brand of clothes, and by the age of six are full-out consumers" (Robbins, 2011, p. 23).

More than anything else, children today consume images of violence, both through videogames and on television. Violence on television is the most commonly experienced exposure to violence in the lives of most children. While it is common knowledge that there is a great deal of violence on television, it is important to bear in mind that there are many different kinds of violence on television. For example, some shows feature human actors, acting out brutally violent acts, such as murder, rape and torture. While these may not be intended for young children, the reality is that many such children have access to them. At the other extreme, even cartoons usually portray at least some violence. Often this is extreme violence, such as pianos dropping on heads. However, the characters usually do not bleed or die, and they are in any event clearly fictional, so one might expect that the impact is not as great as graphic violence with human actors. It is therefore reasonable to assume that graphic violence is more harmful to children. Because of this, parents might be relieved to know that researchers have found that of all the violence on television, only about 10% is graphic violence (Potter and Smith, 2000). However, while this might not seem like much, the frightening reality is that this is equivalent to the average child watching one graphic, violent act every day (Potter and Smith, 2000).

It is disturbing to think of young children watching such scenes, but the unfortunate fact is that many do. Similarly, video games also frequently involve graphic violence. It is reasonable to fear that all of this exposure to violence might have some kind of negative effect on the development of aggression in children and adolescents. After all, it is generally assumed that children and adolescents learn by imitating what they see around them. Certainly, this fear is sufficiently widespread that many researchers have investigated the developmental effects of exposure to violence on young people.

In the course of this, researchers have identified three potential effects: desensitization to violence; disinhibition (that is, becoming more likely to commit acts of violence) and fear (Potter and Smith, 2000). Certainly, some researchers are quite certain that exposure to violent media translate into increased aggressiveness in young people. For example, Behrman (2002) has noted that over 1,000 studies have demonstrated a link between aggressive behaviours and exposure to media violence. Moreover, children who have been thus exposed have been found to be more likely to see aggression as an acceptable method of conflict resolution, and to be relatively desensitized to violence (Behrman, 2002).

It seems clear that exposure to violent media tends to affect the development of some children and adolescents, in that it makes them more likely to be aggressive. Moreover, Kim & McDonald (2001) argue that videogames are likely to be more damaging than other media, for three important reasons. Firstly, videogames (and other electronic games) have become much more interactive since 1980. This allows a child to "become a 'member' of the game in a manner quite different from television" (Kim & McDonald, 2001, p. 246). This high level of interactivity and involvement would seem likely to mean that the child is even more likely to identify with the fictional characters. Secondly, the percentage of video games in which the main activity is violent action is alarmingly high. Often there is no plot, simply violence. For example, in many videogames the main point of the game is simply to "kill" others. Researchers note that to "the extent that players learn these behaviors are acceptable, they may enact them in real life" (Kim & McDonald, 2001, p. 246). Thirdly, because videogames can be taken with the child wherever he/she goes, they have a much greater potential than television to become a companion to the child (Kim & McDonald, 2001).

It might be thought that this tendency to use fictitious characters as role models, and to imitate them, is something that would only affect children, while adolescents and adults would be immune, as they would have a fully developed sense of self. However, this is not the case, researchers have found (Kim & McDonald, 2001, p. 251). While it appears to be true that identifying with others is a part of human development, and that as people grow older than identify less and less with other characters, adolescents and adults. The researchers note that this kind of comparison of the self with an "other" who is a fictitious, electronic character, may continue throughout life. Thus, adolescents are certainly not immune (Kim & McDonald, 2001, p. 251). So, it is not totally accurate to assume that the negative influences of popular culture propagated… READ MORE

Quoted Instructions for "How Popular Culture Affects Children" Assignment:

This is a fairly simple paper to write and shouldn*****'t take long... on the topic of *****"How Popular-Culture Affects Children today*****". The paper should focus on American Children beginning with an introduction and conclusion that are each one paragraph. You may use as many sources as you wish, however make sure they are credible sources. At least 5 preferred!!! The paper should provide a theoretical underpinning based on Functionalism, Critical Approach, Interaction, Postmodernism and Globalization. I even started some notes and ideas for the paper with some definitions and ideas Here are some notes on what Popular culture is: And below that are some notes on Functionalism, Critical Approach, Interaction, Postmodernism and Globalization. Also there are some idea on how to relate these in the paper. I will also try to upload these notes if possible to this site so they will be more organized and separated

*****¢Culture-- What is it?

-Total lifeways of a people (Blueprint for action)

-Way of knowing and experiencing

-Both form and content (Set of social customs and practices)

*****¢There are TWO Categories of Culture (Elite & Popular Culture)

--------1. Elite/High/High Brow (THIS IS THE OPPOSITE OF POPULAR CULTURE)

a. ---- Elements that supposedly defines the best

b. ----Fine art, literature, classical music, gourmet food, fine wine, etc.

c. ---- Perceived as having higher value

FUNCTIONALISM-----

Elements of Functionalism-

1.Shared symbols and images

---a. U.S. flag, team regalia, sorority t-shirts, UA *****A*****

2. Imagined boundaries

----a. For in and out groups

----b. Help reinforce distinctions among groups

3. Rituals: generate collective effervescence

----Shared feeling of identity, sense of unity

------i. Cultural: Thanksgiving, Sports, etc.

-----ii. Religious

FUNCTIONS of Popular Culture

1. Events/experiences bring people together

2. Generate solidarity among individuals of large and anonymous communities

---a. Shared feelings of identity

--b. Boundary maintenance

*****You are either with us or against us.*****

3. Around both production and consumption

d. ----Individually produced

e. ---- Limited editions

f. ---- Somewhat static

g----. Examples of High Culture�*****"Opera, Symphony, Live Theatre, Museums, Five Star restaurants, (private) Country clubs, high end grocery stores

--------2. Popular/Low/Low Brow POPULAR CULTURE

*What does *****Popular***** mean??

a. Wide-spread, Globally ubiquitous, Well-liked by lots of folks, Easily recognized

---Elements that appeal to society*****s lowest common denominator (to the masses)

----Pop music, fast food, television, film, tattoos, sports, etc.

----Mass produced

----Perceived as having lower value

---- *****I know what it is and I don*****t like it.*****

----Culture of the masses

----Entertainment, diversions, icons, rituals, and actions of everyday life

----Voice of the people and forces that shape that voice

----Dynamic and changing

*****¢EXAMPLES of Popular Culture------------Television: almost all, Most sports: basketball, football, race car driving*****¦--Fast food, Tattoos, Romance novels, Rock music: 1950s-present.

CRITICAL THEORY: Marxism

1. Marxism*****'s priarly elements---Classes determined by economy (By Capitalism & Ruling/dominant class controls all)

2. Dominant ideas/ideologies/cultural norms (Those of the ruling class, Of disseminated & imposed by ruling class-

To secure and perpetuate power)

***CRITICAL THEORY Primary Elements--

Needs---

1. True Needs (To be fulfilled, in control of own destiny, etc., Remain unfulfilled because system replaces them with:)

2. False Needs (Desires created by consumerism, Through culture industry)

Mass Media and Marxism----

1.Serve major role in legitimizing social class- Make inequalities appear natural/inevitable.

2. Serve interests of those in power (To help reproduce social class system- By which it benefits).

3. Owned and control by small group/elites (5 largest firms in any sector control production and distribution- Often same players across sectors).

GLOBALIZATION--

1. *****The worldwide diffusion of practices, expansions of relations across continents, organization of social life on a global scale, and growth of shared global consciousness.***** -George Ritzer

2. Peoples lives everywhere are being transformed by globalization

3. Has touched almost every aspect of our lives

4. Americanization is the propagation of American ideas, customs, social patters, industry and capital U.S. is everyone*****s *****second culture***** -Todd Gitlin

NOTHING vs. SOMETHING

1. Particularly in the realm of consumption, increasingly characterized by nothing

2. Witnessing general historical trend away from *****something***** in the direction of more and more *****nothing*****

a. Nothing is finding its way into more areas of our lives and more areas of the world

b. U.S. is point of origin and center of much that can be characterized as nothing

3. Nothing defined- Social form that is generally centrally conceived, controlled and comparatively devoid of distinctive substantive content Also, largely devoid of individuality Interchangeable. Examples include Credit cards, process of getting credit cards, banking, fast food, grocery stores, gas stations, malls, online education, health care, automobiles, track housing, the euro, e-mail*****¦

4. Something defined Social form that is generally indigenously conceived, controlled and comparatively rich in distinctive substantive content Also, to a large degree substantively unique Examples include Mom and Pop stores, home-cooked meals (with fresh ingredients), classic cars, doctor that makes house calls, custom houses, local cafes, neighborhood pubs, local banks, national currencies*****¦

5. Value Neutral. Not all that is *****nothing***** is negative nor all that is *****something***** positive & there are advantages and disadvantages to both

_________________________________ Some ideas of how to incorporate this is to the paper could be some body paragraphs including TV, Movies, Music, and food. Instead of explaining how children are involved in popular culture try to go back to how they are affected including sociology theories & concepts listed above. Use EXAMPLES to relate back.

How to Reference "How Popular Culture Affects Children" Research Paper in a Bibliography

How Popular Culture Affects Children.” A1-TermPaper.com, 2010, https://www.a1-termpaper.com/topics/essay/popular-culture-affects-children-today/2668. Accessed 27 Sep 2024.

How Popular Culture Affects Children (2010). Retrieved from https://www.a1-termpaper.com/topics/essay/popular-culture-affects-children-today/2668
A1-TermPaper.com. (2010). How Popular Culture Affects Children. [online] Available at: https://www.a1-termpaper.com/topics/essay/popular-culture-affects-children-today/2668 [Accessed 27 Sep, 2024].
”How Popular Culture Affects Children” 2010. A1-TermPaper.com. https://www.a1-termpaper.com/topics/essay/popular-culture-affects-children-today/2668.
”How Popular Culture Affects Children” A1-TermPaper.com, Last modified 2024. https://www.a1-termpaper.com/topics/essay/popular-culture-affects-children-today/2668.
[1] ”How Popular Culture Affects Children”, A1-TermPaper.com, 2010. [Online]. Available: https://www.a1-termpaper.com/topics/essay/popular-culture-affects-children-today/2668. [Accessed: 27-Sep-2024].
1. How Popular Culture Affects Children [Internet]. A1-TermPaper.com. 2010 [cited 27 September 2024]. Available from: https://www.a1-termpaper.com/topics/essay/popular-culture-affects-children-today/2668
1. How Popular Culture Affects Children. A1-TermPaper.com. https://www.a1-termpaper.com/topics/essay/popular-culture-affects-children-today/2668. Published 2010. Accessed September 27, 2024.

Related Research Papers:

Raising Children in US Looking at Class Welfare Gender and Sexism Racism and Child Abuse Research Proposal

Paper Icon

Raising Children in the U.S.

Raising the Future: Interactions Between Society and Children as Indicators for an Unhealthy Culture in the United States

Negative Roles for Children in U.S. Culture?… read more

Research Proposal 12 pages (4137 words) Sources: 5 Style: APA Topic: Child Development / Youth / Teens


How Watching TV Outside the Classroom Affects Children's Education Development Brain Behavior Thesis

Paper Icon

Television's Effects Outside The Classroom On Children's Education And Development

In a world where children have access to hundreds of channels of television, 24-hours per day, there has been a… read more

Thesis 10 pages (3016 words) Sources: 10 Topic: Child Development / Youth / Teens


Impact of American Popular Culture Overseas Term Paper

Paper Icon

Popular Culture

According to a senior intellectual the collapse of the Nation is based on the failure of the intellectual, cultural, political and economic policies of the state, it is… read more

Term Paper 15 pages (4214 words) Sources: 10 Style: MLA Topic: Anthropology / Culture


Children Being Raised by Stepparents That Are Not of the Same Race or Culture Term Paper

Paper Icon

Children Raised by Stepparents

Of Different Race Or Culture

This work in research investigates the inherent problems that exist in families characterized by parents and stepparents of a biracial union,… read more

Term Paper 25 pages (6876 words) Sources: 30 Style: APA Topic: Child Development / Youth / Teens


How Should We Deal With Child Abusers? Term Paper

Paper Icon

Child Abuse

The well-known attorney Alan M. Dershowitz states, "hair-splitting questions about line drawing lie at the heart of every legal system" (274). Absolutists refuse to recognize matters of degree,… read more

Term Paper 7 pages (3228 words) Sources: 6 Style: MLA Topic: Child Development / Youth / Teens


Fri, Sep 27, 2024

If you don't see the paper you need, we will write it for you!

Established in 1995
900,000 Orders Finished
100% Guaranteed Work
300 Words Per Page
Simple Ordering
100% Private & Secure

We can write a new, 100% unique paper!

Search Papers

Navigation

Do NOT follow this link or you will be banned from the site!