Term Paper on "New Product Acceptance in the Public"

Term Paper 10 pages (3875 words) Sources: 1+

[EXCERPT] . . . .

New Product Acceptance in the Public

The conventional media & its saturation:

Since the past decade, the reach of television and other mass media to the younger customers in the developed world has seen a decline. With traditional advertisement methods slowly losing their capability to tap target audiences, companies are turning new approaches to reach customers and create demand for products and services. Three primary reasons account for the traditional media losing their steam in creating demand for products. First, increasing fragmentation- as the number of television channels, radio stations and consumer applications proliferate; the audience splits into even more smaller groups. This makes it more and more difficult and expensive to reach out to a particular audience compared to what it was in the previous years. Secondly, competition from other media outlets has grown. (Marketing to the No-Logo Generation)

Games on mobile handsets, mobile Internet has drawn younger viewers away from television screens. A research in the U.S. shows that on an average, households with Internet connection spent five fewer hours watching television per week compared to non-Internet households. Audiences are deserting television in favor of gaming, mobile phones, and the Internet. Even while sitting before the TV, there are 500 channels to choose from. With media audiences totally fragmented, it is difficult as well as expensive to reach a mass audience. Thirdly, the days of product and service-led differentiation are over as both of these are easy to imitate and in the coming years these cannot be the source of value. Instead, it is imperative that companies have
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to differentiate themselves on the basis of customer experiences they co-create and provide to the customers. (Marketing to the No-Logo Generation)

Voice-activated Mobile Media:

Mobile telephones have emerged as the new medium for delivering content to consumers apart from receiving and answering calls. The various Value Added Services --VAS presently available on mobile phones through voice-activation are (i) Wireless Internet as the carrier with personalized and mobile devices as the receiving object as a novel way of distributing content is being launched. (ii) New activities: witnessing a live football game with video on a mobile, or seeing a complete movie on it. The outcome of this will be new habits, social behaviors which are new, and a whole new range of multimedia products, novel methods of payment; new digital rights management duties and technologies. (iii) A new industry for distribution: beaming multimedia content over personalized mobile devices that enjoy wireless connection with the Internet to other peer mobile devices is building facilities and at the same time providing great challenges to the present situation. (iv) Distribution of content becomes simpler: Control of content comes to be important to the owners of content. It is therefore imperative that new business models should emerge to satisfy this novel mode of distribution. (Entertainment Media Mobile)

Voice-activated systems are a direct solution to the tedious work of finding media files in a large database. In mobile applications where the traditional man-machine interface tends to be both inconvenient and expensive, speech recognition co-ordinates hands-free operation and effective content access to build a greater natural user interface. Voice-activated systems are important characteristics in smart mobile phones and there is an increasing need for a feature-rich digital multimedia device. Cost and simplicity of use are sometimes what makes the products different in the market place. Voice-activated phones are the solution to attaining these realistic objectives and at the same time offering the hip factor of an ultra modern technology. The cost of voice activating the majority of digital media products like smart phones is comparatively low when the system resource footprint of the speech recognition is unassuming. Leveraging the available system assets enables to keep the cost inexpensive, however what holds a loyal consumer is convenience. (Speech Recognition in Connected Media) smart phone with a great digital media player will not appeal to the user much, in case he often gets upset accessing one file out of several hundred files. With speech recognition and user prompts, there is not at all any necessity to fumble with several buttons and scroll bars. What the user has to do with the mobile phone is that he has to merely say the name of the title, followed by the artist, genre, or metadata information to immediately play the file as also control the player. The natural speech interface is specifically important in applications like mobile phones that have a built-in MP3 player, in which controlling the device and selecting content is convenient. Voice activation provides a natural, 'hands free way to enjoy music or other media without being distracted by means of complicated displays or pressing buttons. Sensory's Fluent Speech Large Vocabulary Speech Recognizer is the perfect solution for digital media applications. Akin to that products like smart phones and digital cameras utilize existing assets to include MP3 player at lower cost and can be activated at small additional cost. (Speech Recognition in Connected Media)

Various perspectives of VAMMM and legal issues:

In this digital age, content protection leads to one of the most serious challenges for communities who own these rights. Their rights are governed under the Digital Rights Management -- DRM. Traditional rights management of physical materials gets its advantages from the material's physical presence that provides certain barriers to unauthorized exploitation of the content. But, currently we already witness serious infringement of copyright laws due to the easiness with which the digital files are able to be copied and distributed. Earlier, DRM focused on security and encryption as the procedure for solving the matter of unauthorized copying which implies locking the content and restricting its distribution to the people who pay for it. This was covered under the first generation of DRM, but there was a considerable narrowing of the real and larger scope of DRM. Under the second-generation of DRM, arrived the description, identifying, trading, protecting, assessing and tracking of all types of rights usages over tangible as well as non-tangible inclusive of management of rights holders' links. Moreover, it is crucial to understand that DRM stands for "digital management of rights" and not the "management of digital rights." This implies DRM handles all rights, not just the rights applicable to permission over that of the digital content. (Digital Rights Management (DRM) Architectures)

While designing and implementing DRM systems, two important architectures are there to consider. The first one is the (I) Functional Architecture that includes the high-level modules or components of the DRM system which in a combined manner provide an end-to-end management of rights. The second critical architecture constitutes the (II) Information Architecture that includes the modeling of the entities within the sphere of a DRM system as also their relationships.

Under the Functional Architecture, the overall DRM framework suited to building digital rights-enabled system can be modeled in three areas. (i) Intellectual Property (IP) Asset Creation & Capture. It pertains to the manner in which to handle the creation of content so that it can be traded easily. This comprises asserting eights when content is first of all created or reused and expanded with the correct rights to do so by the different content creators or providers. (ii) IP Asset Management: The manner in which to handle and facilitate content selling. This comprises of accepting content from the people who created it into that of an asset management system. The trading systems are required to handle the descriptive metadata and rights metadata for example the usages, parties, payments and so on. (iii) IP Asset Usage: The manner in which to handle the use of content once it has been traded. This is also inclusive of the supporting restrictions over traded content in particular desktop systems or software. (Digital Rights Management (DRM) Architectures)

The Functional Architecture specifies the roles and behavior of several cooperating and interoperating modules under the three spheres of Intellectual Property -- IP, Asset Creation, Management and Usage. The IP Asset Creation and Capture module supports the following (a) Rights Validation: to make sure that content being created from the existing content comprises the right to do so. (b) Rights Creation: to permit rights to be assigned to new content, like stipulating the rights owners and permissible usage consent. - Rights Workflow: To permit for content to be processed by a sequence of workflow steps for review and/or approval of rights and also content.

Under Information Architecture: The Information Architecture deals with the manner in which the entities are modeled in the overall DRM framework and their relationships. The primary concerns that need addressing in the development of a DRM Information model comprises of modeling the entities and identifying and describing the entities, and declaring the rights statements. (Digital Rights Management (DRM) Architectures)

The Marketing Domination of Content Provider in Realtime VAMMM Mobile Telephony scenario is evident where the content or brand owners and publishers shall dominate the value chain and will reserve the potential to set the prices as also the revenue model terms. Under the current scenario given this… READ MORE

Quoted Instructions for "New Product Acceptance in the Public" Assignment:

From the syllabus: "Report needs to describe the topic, thoroughly explore various perspectives & controversies related to it. It will also need to explain any legal aspects that are relevant & conflicts surrounding this marketing issue. Explain why the topic is important in the area of marketing & describe interests of the various stakeholders. Try to predict the probable resolution or outcome of the topic. What has to happen to resolve our marketing issue & what things will influence the resolution of the issue?"

My specifics to the above: (Fictional) My company is called Seventech and has just received memorandum that our media product engineering team has developed a breakthrough capability; Real-time voice activated mobile media management (or VAMMM) control of our mobile equipment hardware.

What is our marketing issue that the report must tackle? We, as the marketing team of Seventech, are charged with determining whether the public will accept this new technology it if it is integrated into our existing service for an additional fee.

What are the uses of this new technology? VAMMM interfaces with a mobile media conglomerate setups such as iTunes, Sirius Satellite and XM Satellite Radio. This gives the subscriber-based user the ability to search vast database warehouses of music, talk radio, news, weather, sports, religion, and international event channels all by simply using their voice.

Additional information for the paper:

Target Market

Because of the vast uses of this technology, we have broken down our target markets into 3 subcategories:

1. Single, mid-20s in age, already owns one of the above mobile media devices and seeks to incorporate the very latest technology into their automobile.

2. Married, late-20s to early-30s with no children, and will actively use our product as part to enhance the efficiency of their busy lives.

3. Married, late-20s to early-30s with children, and will use our product to keep up with events that would normally be unavailable while running errands.

This paper is completely fictional, however, data from the recent introduction to "On-Demand" movie selection at home and satellite radio stations in cars and at home prove that there is a subscriber base market. Again, our "marketing issue" is to find out if VAMMM will be accepted if integrated with Seventech's current service for an additonal fee.

Please email me if there any further questions or concerns you might have. Thank you!

How to Reference "New Product Acceptance in the Public" Term Paper in a Bibliography

New Product Acceptance in the Public.” A1-TermPaper.com, 2005, https://www.a1-termpaper.com/topics/essay/new-product-acceptance/30611. Accessed 4 Oct 2024.

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A1-TermPaper.com. (2005). New Product Acceptance in the Public. [online] Available at: https://www.a1-termpaper.com/topics/essay/new-product-acceptance/30611 [Accessed 4 Oct, 2024].
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[1] ”New Product Acceptance in the Public”, A1-TermPaper.com, 2005. [Online]. Available: https://www.a1-termpaper.com/topics/essay/new-product-acceptance/30611. [Accessed: 4-Oct-2024].
1. New Product Acceptance in the Public [Internet]. A1-TermPaper.com. 2005 [cited 4 October 2024]. Available from: https://www.a1-termpaper.com/topics/essay/new-product-acceptance/30611
1. New Product Acceptance in the Public. A1-TermPaper.com. https://www.a1-termpaper.com/topics/essay/new-product-acceptance/30611. Published 2005. Accessed October 4, 2024.

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