Term Paper on "Itunes the Downloadable, Digital Content Market Barely"

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Term Paper 8 pages (2294 words) Sources: 8 Style: MLA

[EXCERPT] . . . .

iTunes

The downloadable, digital content market barely existed a decade ago, but it has since grown remarkably into a billion-dollar business, with millions of people each day going online to download audio and video files. In that market, Apple Inc.'s iTunes product has become a clear leader and pioneer. Apple launched iTunes, which organizes, plays and sells digital audio and video files, in 2001, when peer-to-peer file-sharing sites such as Napster were being sued into bankruptcy over copyright and piracy issues. iTunes was able to partner with content providers to offer copyright-protected digital files that became a significant source of revenue for Apple and the company's suppliers.

By the end of 2006, iTunes was receiving more than 20 million unique visits a month, and was experiencing growth of more than 50% in revenue, transactions and users (Angell). While iTunes has been an unqualified success, the product has dealt with its share of controversy and challenges. Over the past several years, Apple has been slapped with class-action lawsuits over its decision to exclusively bundle iTunes with its popular iPod portable music players. iTunes will only function with iPod portable music and video players, and those iPods can not be used in conjunction with other online music and content providers, such as the paid version of Napster. Critics claim this bundling stifles competition and has been inadequately disclosed by Apple. Further, iTunes is facing greater competition in the online music market, which will require it to become a more holistic supplier of a variety of content types. In short, iTunes has been an incredibly successful and popular digital content product t
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hat will need to make changes to how it operates and what content it offers to retain its market strength over the next several years.

How iTunes has succeeded

Through iTunes, Apple's greatest legacy in the digital content market may be that it saw revenue opportunity where many other companies did not. Peer-sharing sites, such as Napster, which launched in 1999, had been offering music and other digital files for free to subscribers, and it seemed that consumers had become accustomed to not paying to download content ("Napster must stay shut down"). In the midst of this hostile market, where digital music had been completely devalued, Apple began developing the iTunes product to sell music files for a fee.

What did Apple understand that other competitors did not? Apple guessed correctly that the good times that free sites, such as Napster, Kazaa and BearShare, were enjoying were not going to last. These sites were offering copyrighted material for free and without permission, and their business practices touched off a wave of litigation. The Recording Industry Association of America began suing individual users of these services - a practice that the group is pursuing to this day - which scared many users away from the free sites. Similarly, the RIAA, with the backing of many musical artists who were irked that their product was being given away for free, prevailed in a landmark lawsuit against Napster that forced it to shut down its service in 2001, sell its assets, and relaunch as a paid service ("Napster must stay shut down").

In the same year that Napster was being forced to temporarily cease operations, Apple launched iTunes as a paid music service. The timing was perfect. iTunes offered users the convenience of downloading music files for as little as 99 cents, without the potential copyright issues that came with using free services, such as Napster. Eventually, iTunes began offering video content, such as music videos and television shows, as well. By working collaboratively with content producers, such as record labels and, eventually, film studios and distributors, Apple created a digital media service that avoided copyright issues, produced significant revenue, and allowed the content producers to share in the success.

Apple, through iTunes, essentially created the market for paid digital music files, and that market has soared. In 2005, just four years after the launch of iTunes, the global market for downloadable, digital music exceeded $1 billion, and it continues to grow (McCullagh and Broach). iTunes remains the leader in this revenue market, which it had a significant hand in creating.

The other critical piece of Apple's strategy when launching iTunes was to make it the exclusive program for downloading music and videos onto the company's popular iPod portable music devices. Apple also launched the iPod in 2001, and designed it so it could only be used with iTunes, and no other online music sites. Similarly, music and video files that are downloaded from iTunes can only be played on iPods, and no other portable media players. So, as millions of Americans rushed to purchase iPods over the past several years, they have essentially been making a commitment to iTunes as well. In short, Apple's operating strategy with iTunes has focused on aggressively offering a good variety of content, while bundling the iTunes product with the popular iPod music and video player.

A iTunes positions for increased competition

The digital media market should remain strong and growing for the foreseeable future, even as competition increases. While iTunes may have helped create the downloadable media market as a revenue stream, it now faces some formidable competitors. Napster is operating as a paid service, and major players such as Yahoo! And Real Networks also are offering downloadable music for sale. Some sites, such as Napster, are offering unlimited downloads for a monthly fee, in contrast to iTunes' pay-per-track model. There are also dozens of other smaller sites that compete with iTunes, as well as some free services that continue to operate, despite the risks those services pose to consumers.

But as the competition has grown in the digital music market, iTunes has continued to compete well by offering more types of content. Users can download music videos, television shows other visual media, as well as "podcasts," which include various types of audio content. As competition has increased, iTunes has simply improved its content offerings to levels that competitors can not match. iTunes major competitors, such as Napster and Rhapsody (which is owned by Real Networks), currently offer no video services. Yahoo! offers music videos, but no other video content. In short, iTunes is in a strong competitive position because it has pursued the online video market much more aggressively than its competitors in the music space.

Plus, the fact that millions of iPods have been sold worldwide, and those players can only download music from iTunes, has helped iTunes remain strong despite an influx of competition.

Bundling controversy spreading

Some iTunes critics, however, have questioned the methods by which iTunes has achieved its position in the digital media market. Since its launch, iTunes has been the subject of a number of lawsuits. A suit filed by David Controls in 2005 alleged that the entire design for iTunes was patented by David Controls in 1999 and pirated by Apple designers ("Apple settles iTunes lawsuit"). Apple settled that lawsuit for an undisclosed sum in 2006.

The controversy did not end there. Apple is facing class-action lawsuits around the world over the way it bundles iTunes with its popular iPod digital music players. As has been discussed, Apple designed iTunes so it would only work with iPod portable music and video players. Further, iPods can not download music and videos from other popular content sites, such as Napster and Yahoo!. Content sites can not make their services compatible with iPods without assistance from Apple, but Apple has been cool to the idea because it does not want to jeopardize iTunes sales (Dean).

The type of bundling being used by Apple with its iTunes and iPod products was employed with great success by Microsoft for years. Because computer manufacturers were keen to use Microsoft's Windows operating system, Microsoft essentially forced those companies to accept its other software, such as word processing and spreadsheet programs, as part of the bundle. That business tactic led Microsoft to face lawsuits worldwide that claimed it was stifling competition. Apple is facing those same types of lawsuits today. The first suit was filed in France in 2005, and another suit was filed in the United States in 2006, in federal court in California (Gohring). Legal action also is expected in Norway and several other European countries (Solli).

Aside from its legal issues, Apple's lack of cooperation has earned iTunes the ire of its competitors. Napster even ran a $30 million advertising campaign to prove to consumers that Apple's lack of cooperation was hurting its own customers and made buying an iPod no bargain ("Napster launches a campaign against Apple's iTunes").

Conclusion: Changes are coming

Ultimately, we can predict two future directions for iTunes with relative certainty. First, we will see iTunes continue to aggressively grow its offerings in the digital video arena. Second, we can expect a technological divorce between iTunes and iPod, so they are not completely dependent on each other to function. A variety of market and regulatory forces will work together to move… READ MORE

Quoted Instructions for "Itunes the Downloadable, Digital Content Market Barely" Assignment:

Apple inc. but focus strictly on iTunes and digital music. The trends in the music industry.

The pressures of the company upfront. what is changing? why is it changing? has it happened over time? is it sudden? what is causing the change?

competitors, trends, pressures and the usual "why now?" and "so what?"

each student will be responsible for a paper on a current major media trend of the their choosing. the paper will be an analysis of that topic from the standpoint of its importance on the future of the pertinent area of media.

all research must be cited with footnotes.

the format is flexible- can range from traditional paper to humorous narrative. Depth and thinking and analysis are more important than format.

each paper will explore the causes and foundation for the trend, analyze the parties involved and the changing elements of that segment of the industries, supply supporting evidence to support or refute the direction of change, and solidly explore prospect for the future

grading will be based on not just on the mechanics of the analysis but also the insights and depth of reasoning and thinking

instructor will use tools to confirm papers are original work

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